Lead, Pure and Lag Pursuit
by Soda
Turn Concepts
Regardless of fighting style, you need to know something about turning. Turning
gets you into position to take your shot, and there are different styles of
turning that can be used and transitioned between, when you are making your
attacks.
There are all kinds of turns in AH so the topic is pretty broad, but the first
point I think important is that of pursuit style turns (i.e., you are trying to
follow someone). When you are chasing someone and they start to turn, the
natural reaction is to turn the same direction and follow them. This is a pretty
easy thing to envision and absolutely necessary at times. When you chase them
though there are a few types of turns you can make:
Lead Pursuit (Pull-Lead)
The classic, where you try and turn sharper than the opponent so you can get
your guns out in front of him in order to shoot. Basically you are cutting the
corner by turning harder but it has a number of other results as well. The Lead
turn forces you to turn more sharply, thus maneuvering more aggressively and
pulling more G’s. It bleeds energy quickly, far beyond what your engine can
replace if you are forced to pull more than about 2-3G’s. It also has the effect
of closing the distance between you and your target since the path you have
flown is shorter and inside the path taken by the enemy. If you already had more
speed than the enemy, then the closure rate is likely to be even higher than if
you had simply been chasing him on his tail.
If I continued this course, I would eventually have the enemy aircraft arrive at
a position where I can take a shot. This is the natural tendency of pilots
though, to always pull lead.
Pure Pursuit
Following a path directly towards your enemy, neither leading him, nor falling
behind. Eventually, you will end up following the same path that the enemy has
traveled. You will typically only pull as many G’s as the enemy since you are
basically tracking him the whole time, though you will not be in position to
take a shot since your rounds would always fall behind the enemy. To take a
shot, you would need to pull some lead so that your bullets arrive at the place
he is going to be at. The speed difference between your aircraft will determine
the closure rate and you should not follow as short a path as in a lead turn,
thus better controlling your speed of closure.
Lag Pursuit
A little appreciated and under-used tactic, I don’t think most people understand
how useful it can be. The Lag pursuit has you follow outside the path taken by
the enemy plane. You will have to create a faster turn-rate and a higher speed
in order to stay in position since the enemy is taking a smaller radius turn
with a shorter path. The beauty of the lag pursuit though is it tends to allow
you to build energy since your turn radius is larger with a longer path, making
it unnecessary to sustain as tight a corner and thus pull fewer G’s. Lag pursuit
also slows the closure rate on the target since you fly a longer path. Another
asset of the lag pursuit is it tends to put you in the low – 6 position where
the enemy has a tough time seeing you (because his rear fuselage blocks his
view) so doesn’t know when you are setting up to take an attack.
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