Look Forward - A View to a Kill
by Schatzi
When flying a plane, especially in combat situations, it can be very interesting
to the pilot what is going on in front of him - right under his nose so to
speak. The Aces High II view system offers a very adaptive head position, which
we can exploit for maximum visibility – much like a real pilot who, to an
extent, can move around in his seat to adjust his line of sight.
Take a look at these two screenshots:

On the left, it shows the default center view in a Spitfire MkVIII. Note how on
the adjusted sight to the right, we can see a lot more details of the terrain
and the runway than we could from the default position: the view is set so we
can look "over the nose" and down the side of the cowling.
I have this "over the nose" view set up on my Joystick’s hatswitch, to the
Look Forward view. That is the view you get when you push the hat forward.
This corresponds to the keypad 8 key for those that are using the number pad for
views. To set the head position, hold down the keypad 8 and move the head
position all the way to the left, up and backwards with the arrow keys and page
up. When you are done press F10 to save the head position. This allows for
maximum visibility forward. If I want to look forward-up, I combine the “look
up” and the “look forward” views.
Of course you can also just set up another button for the look forward view if
you prefer that.
Why not set it to the right you ask? That would work as well, as it is just the
mirror image of the left position. And actually, in some situations, like when
landing on a CV (with the tower on the right hand side) it might even be better.
But the main advantage of this view comes from using it in combat and due to
the fact that most planes in the AH set have a clockwise rotating prop and thus
turn better (and more often!) to the left we are better off having it set to
that side. But more about that later on.
Now that we got this new view set, we have two different options looking
forward. The default position, no input from the hatswitch, and our new "over
the nose" forward view. It is all pretty and such, fun to have - but what use is
it to us when in actual combat?
Let’s start with taking a look at a very common situation:

What am I supposed to see in this screenshot you say? Well, here is the reason
why I have this forward view set. Right under my nose in the above picture is an
enemy Spitfire that I am trying to shoot while we are both in a left hand turn.
For my bullets to be on target, I need to pull lead on him and that causes him
to disappear under my cowling. Take a look at this:

This is the very same screenshot as before, but this time with the over the nose
view in place. I took both pictures as screenshots off the film viewer, the film
stopped at the exact same moment.
I see you already know where I am getting with this. You’re right! You can keep
your opponent in sight while turning with him!
This is advantageous for a number of reasons: You have a tally on your bandit
and can judge the necessary lead you need to pull for a guns solution easier,
since you do not have to guess where he is. You know it. Also, the Spit cannot
surprise you with a roll and break to escape to the right while you are setting
up your shot – as you would see him doing that immediately as well.
You can now also see why the view benefits from being set to the left rather
then to the right. You cannot make the metal parts of our cockpit invisible, so
to maintain visual contact you still have to keep the nose a little to the right
of his heading – which in a left turn is above his turn. If you were looking out
the right side of the plane, you would have to keep your nose below his turn to
still see the bandit. But nosing down would gain you speed and widen your turn –
you wouldn’t be able to pull into a lead position for shooting and end up
overshooting eventually.
When you have pulled for sufficient lead in front of the bandit to get a guns
solution, you just have to “let your nose drop” the slight bit needed to get in
line with the opponent. For the actual pull of the trigger, you can switch back
to the default view direction. This only takes a very short amount of time – it
is highly unlikely that the target will manoeuvre in that short time to make you
miss.
For the sake of completeness, let me add that you can also shoot while in the
“off center” over the nose view, even though you do not see the gun pipper.
Since you only moved your head around and thus changed your sight line but not
the gun line, the bullets will still go to that spot in the centre of your
screen. You can just position your mouse cursor over the gunsight pipper when in
default forward view to mark the point where the tracers will go.
Another thing to note is that some planes have a better visibility over the
cowling then others. You might not get as good results in some planes as in the
Spitfire MkVIII I used for demonstration purposes here. On some planes, having
the head moved fully forward can be better then having it all the way back, or
maybe not moving the head fully to one side – like in this screenshot of the
Mosquito.

What will suit your fighting style best is something you’ll have to
find out for each plane individually. But the general idea stays the same for
all planes.
Two possible “over the nose” head positions in the Hurricane MkI:

The "over the nose" view has a few other advantages, for example when landing on
a carrier (or at base for that matter) - as it is easier to keep a bearing on
the runway.
In closing, a somewhat “off topic” note for the bomber pilots. The forward view
(keypad 8) is also available while being in the bombsight (F6) mode. In some of
the level bombers like the Lancaster, Boston, B26, B24, B5N and Ki67 you can use
it to correct your line up on the target without having to leave the bombardier
position. In others this view is unfortunately obstructed by the nose gunner
seat.

A special thanks to AKRaven for flying circle after circle in his Spitfire for
me.
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