Setting Convergence
by Soda
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Weapons on aircraft are mounted in many locations, often wherever there was
space. Designers often modified designs as aircraft grew in size and firepower,
weapons being inserted, moved to new locations or upgraded in size/weight.
Typically, they come in a couple of different styles, cowl mounted (i.e... on
the fuselage) and wing mounted.
The main issue at hand though is whenever you have more than one gun though you
likely want them all to meet up at some point where they can inflict damage on
the same area of an enemy aircraft. Shooting one hole in the enemy aircraft’s
tail, one in the wingtip, and another in the opposite landing-gear, isn’t likely
to be nearly as successful as putting all 3 rounds into one location.
 Cowl
mounted weapons would include anything that exists within the main part of
the fuselage of your aircraft. It would include weapons that are on the upper
deck above the engine (such as in the 109 or Zero). It also includes some
aircraft which had a gun actually shoot through the center of the propeller
(Yak9 or 109). Some aircraft, like the P-38 and Bf-110, had engines on pylons to
the sides so the whole nose area could be filled with guns. Convergence of cowl
mounted guns is not really an issue considering that the average nose of a plane
was only 2-3 feet across and any package of guns in that space would place a lot
of bullets close together naturally. Shown are two example 109's the left one
with only standard cowl weapons, while the right picture has gondolas attached,
an option which introduces convergence issues since the wing guns are mounted
mid-wing.
 Wing
mounted weapons configurations were much more variable in layout because of
a number of factors. Weapons placed near the fuselage often had problems with
having to fire through the propeller arc. This required those guns to be
synchronized so that they didn’t hit the propeller and thus took a penalty in
their rate of fire. Weapons that were placed outside of the propeller arc had
other issues in terms of the limited space available as you moved out the wing,
the weight of guns/ammunition, and even aiming problems with the flexing of the
wings under load. One of the main issues though was with convergence, as it gets
worse as you mount guns further apart on opposite wings. The left example shows
an Fw190, with a pair of guns in the cowl, a pair shooting through the
propeller, and a set that are mid-wing. The right example shows a Spitfire, with
4 guns in each wing, the outer most are almost near the wing tip, quite a
convergence issue indeed.
This made for a nightmare situation where you could have two guns that were 20ft
or more apart from each other. Often, like in the Spitfire you’ve been flying,
there were not just two weapons that far out, but many, all at different
distances from the center of your aircraft (though matched on each wing). There
were issues though that influenced the placement, which included the fact that
weapons required to fire through the propeller arc.
Each plane, because of the layout of the guns, has different convergence issues.
There are also all kinds of different opinions on how best to set up
convergence, but in my mind there are a couple of reasonable policies you can
follow until you find something that you specifically like.
Point Convergence vs. Zone Convergence
Just as the name implies, point convergence is exactly that, setting all guns to
pass through a single point at a specific distance. Zone convergence is designed
to not have all guns concentrated at a single point, but to spread them out over
a small range, applying a zone where lots of bullets are expected to pass. The
point convergence tends to favor smaller caliber, or when there are fewer
weapons because it focuses the firepower the best. Zone convergence is best when
you have more, and more significant, weapons that you can afford to spread over
a small zone (usually no more than D100 long). The Point convergence will always
give you the best performance at the range point you set, but tend to become
noticeably less effective as soon as the ranges strays more than a little bit
outside that range. Zone convergence tends to give a bit better blanket coverage
over a range.
As your skills develop, and depending on how you like to fight, you can adjust
your convergence to best suit your style.
My personal preference (and reasoning) runs something like this for newer
players:
- For guns that are cowl mounted, I always set them out to D650, even if I know
that I can’t reasonably take shots out that far (because of poor ballistics).
- For aircraft with wing mounted weapons, if:
The guns are of small caliber (.303 or 7.7mm types) and four or fewer, then I
try and give a point convergence. Guns this light are not terribly effective so
concentrating them is very important. They also rely heavily on kinetic energy (i.e., they aren’t exploding shells),
so setting the convergence point too far out will make them less effective since
the bullets tend to lose kinetic energy before too long. Therefore, I tend to set the convergence point to somewhere
closer than D350. This takes away an element of long range shooting because by twice the point
convergence range the bullets will be passing at the same width apart as when
they were fired.
If you have eight weapons of the .303 or 7.7mm type, then you can likely afford
to make a zone convergence as the pure number of bullets will make up for some
of the concentration you lose by not having a point convergence. Again, don’t
set the point out terribly far, although you can likely afford to set it further
out if the 4 guns are closely spaced on each wing.
Example, the Hurricane I has 8 .303’s, 4 in each wing, and they are packed very
closely in each wing, giving a natural convergence of those 4 guns as long as
they are all lined up in relatively in parallel. The Spitfire I has the same 8
guns, though they are spread out over the length of the wing, necessitating a
little more concentration.
If I have four .50 or fewer (12.7mm) weapons, I tend to still go for a point
convergence, though it can be a little further out (D350-D400), or could be a
very small zone (setting the two banks of guns not more than about D50 apart).
If you have six or more .50’s, you have to make a decision since you can go
either point, or zone. Also consider whether you are going to be strafing, for which a further
convergence is better. I tend to place six guns into a zone, though more distant than in the case of
.303’s. I tend to place eight guns at a point convergence at D650 since having four
weapons in parallel trajectory gives sufficient natural concentration of fire.
- For cannons I tend to set them to D650, or if the ballistics are really poor,
then at a convergence point slightly longer than what I feel my normal
engagement ranges are (D350). Cannons rely on less kinetic energy and more explosive energy, thus you just
want to land hits and concentration is slightly less of an issue.
These are all just personal preferences though, but it does help me keep a
fairly consistent feel between different aircraft so I don’t need to check each
aircraft each time I fly it to remember what I set the convergence to. You will
find over time though that you can get better performance by matching your
convergence to a small zone, or point, at which you find you are typically able
to saddle up enemy aircraft (which tends to get shorter with more experience).
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